- a rigidbody packed object fracture simulation
- and a separate dopnet in which I want to use the deforming packed fragments as “deforming static objects”; using the RBD Packed Object DOP
see attached file
Of course I set Initial Object Type to ‘Create Deforming Static Objects’
I have tried to override the deforming and/or animated attributes on the geometry, but nothing works: all the fragments remain static.
the only time I can see objects moving is when I use “display Geometry” param and set it to “Render Geometry” ( and pointing to the same SOP ), but of course this not the geometry used during simulation, so it is of no use in that case.
Also , I almost can make it work by adding “P” attribute in the list of overridden attributes, but fragments orientations are wrong, even if I add “orient” attribute in the list( which is present on the geometry) .
Is it supposed to work like that ? or am I getting it wrong ?
gui2one