Hey All,
Having a situation where fur strands get stuck (or caught) on a collision object as the object passes through the fur. The strands then stretch out well beyond thier regular length remaining constantly attached to the collision object even though it has fully travelled past its root. The root and tip often remain, yet a point on the strand gets caught creating loop shapes.
Its not every strand, just a few random strands.
We have tried varying collision object complexities, from a high resolution version which closely matches the original surface to a simple implicit box without any change.
C
Fur Sticks to Collision Object
4450 4 3- bydersjoint
- Member
- 1 posts
- Joined: June 2014
- Offline
- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
- Lukas Stolarski
- Member
- 35 posts
- Joined: Jan. 2016
- Offline
Well, I was wondering about something reverse - how to make Wires stick to a surface, stop moving, being influenced by forces, etc? Lets say I have falling wires, like single strands of hair. They hit the ground and collide with it, no problem, but they keep moving, are still being influenced by vector field. How can one stop them? With POPs there is collision behavior, but here I'm stuck…
- Midasssilver
- Member
- 310 posts
- Joined: July 2012
- Offline
- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
-
- Quick Links