How to create voronoi on curved surface without inner geo

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Hi,

I have a simple question but after hours researching i couldn't find an answer yet….. i'm trying to create a voronoi curved surface but after trying this approach: voronoi fracture/blast-inside group/divide-remove shared edges i get the voronoi cells on the curved surface but each cell is disconnected. I also tried tweaking the “fuse” setting in the voronoi sop to connect all the cells and add a fuse sop in the end but for some reason the cells vertex never get fused.

Does someone knows how to create a voronoi curved surface without those straight edges from the original geo?

I'm attaching some images as references to i i'm looking for as the end result. Any help is appreciated.

Cheers
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bd75bd8f4eebe4cc2c3c2153e1733ffa.jpg (44.7 KB)

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I made an attempt in the attached hip file, maybe it can help you get closer to your end goal

Attachments:
Capture.JPG (52.1 KB)
facet_vornoi.hipnc (164.4 KB)

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I went a little bit further and used pop grains inside a dop network to try and smoothly interpolate polygons over the above wireframe. I'd be interested to know if there was an easier way.

Attachments:
Capture02.JPG (47.3 KB)
facet_vornoi_02.hipnc (344.6 KB)

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Can I just say, this is freakin brilliant
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You can check off “create inside surface” on the voronoi node. Then it will only shatter the input geometry.
this was my attempt:
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Attachments:
VoronoiSphere.hipnc (157.4 KB)

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