GLTF 2.0 file format

   21599   31   8
User Avatar
Member
24 posts
Joined: Oct. 2014
Offline
Hi,

Are there any plans, or have been any discussions, to adopt GLTF 2.0 [en.wikipedia.org] as one of Houdini's export formats?

It's been gaining traction recently, and would be very helpful to me personally right now.
Thanks!
Edited by Ethernaut - Dec. 12, 2017 02:07:34
User Avatar
Member
24 posts
Joined: Oct. 2014
Offline
Some interesting arguments pro GLTF2
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines [godotengine.org]

And here are the format specs:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md [github.com]

Cheers.
User Avatar
Staff
3462 posts
Joined: July 2005
Offline
please submit an RFE
https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Member
24 posts
Joined: Oct. 2014
Offline
Submitted! Thanks.
User Avatar
Member
4 posts
Joined: Dec. 2008
Offline
Ethernaut
Submitted! Thanks.

Can you please link the RFE you've submitted?
User Avatar
Member
24 posts
Joined: Oct. 2014
Offline
I'd love to post the link, but was unable to locate a “Find RFE” section or similar on the website to use the number I was provided (87080).

There's an easy to find “Report RFE” section, but the “Find RFE” counterpart is not obvious.
Thanks!
Leo.
User Avatar
Member
59 posts
Joined: March 2015
Offline
Hey Leo! I'm here because I would also like a GLTF exporter!
User Avatar
Member
643 posts
Joined: June 2006
Offline
what could be done is to use houdini fbx export and blender GLTF exporter.

when i find some time i can make a script that creates automatically a GLTF file thru blender.

the script will do something like this:
houdini fbx export -> blender fbx load -> blender gltf export
User Avatar
Member
24 posts
Joined: Oct. 2014
Offline
Hey Leo! I'm here because I would also like a GLTF exporter!
Hi Barrett! :-)

what could be done is to use houdini fbx export and blender GLTF exporter
Yeah, there are other FBX to GLTF options out there as well. But it's very cumbersome, not to mention it doesn't support exporting Pbr materials. Even a basic translation of Principled shaders to Gltf Pbr Material would be incredibly welcome!

Cheers!
User Avatar
Member
1 posts
Joined: Nov. 2016
Offline
I also want to voice my support for this. Being able to produce GLTF scenes that could be utilized directly by a game engine would be valuable for shaving off time from iteration cycles.
User Avatar
Member
13 posts
Joined: June 2008
Offline
+1 for this feature
User Avatar
Member
86 posts
Joined: May 2015
Offline
+1 from me too!
User Avatar
Member
655 posts
Joined: Feb. 2006
Offline
Indeed seems like a very interesting future as we blend more and more our rendering with game engines. +1
User Avatar
Member
13 posts
Joined: Nov. 2016
Offline
+1 for glTF!
User Avatar
Member
32 posts
Joined: Nov. 2017
Offline
I'd also like to see this – and also a glTF (2.0) importer/reader. More and more models/scenes are using glTF as a common exchange format.
User Avatar
Member
13 posts
Joined: Oct. 2014
Offline
submitted
User Avatar
Member
15 posts
Joined: June 2016
Offline
+1

Submitted an RFE. Hope SideFX is not sleeping away this development.
User Avatar
Member
4 posts
Joined: Sept. 2016
Offline
+1
User Avatar
Member
7 posts
Joined: Jan. 2015
Offline
+1
User Avatar
Member
1755 posts
Joined: March 2014
Offline
-1
  • Quick Links