I´m currrently trying to add some debris to my fracture simulation, therefore I use a pop simulation to emit the debris, however when I use a popsource in my popsim the rbd solver doesnt recognize my packed geo but when I use a poplocation as the source, it does.
I can´t see why it is working only with a poplocation as a particle source.
emitting rbd objects from pop simulation -issue
2765 2 1- Sence3D
- Member
- 4 posts
- Joined: Feb. 2017
- Offline
- mestela
- Member
- 1803 posts
- Joined: May 2006
- Offline
- Sence3D
- Member
- 4 posts
- Joined: Feb. 2017
- Offline
-
- Quick Links