What would be the best way of simulating a guy landing on a pavement slab (after just jumping) and producing a smallish crater where he lands and cracks eminating from that. I thought about DOP's and RBD's but isn't that more for stuff you want to specifically break apart not for simply fracturing/cracking an object?
Thanks for any suggestions…
Best way to produce pavement cracking
15276 12 1- Dean_19
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- djorzgul
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Thanks, that sounds like a good solution. For creating the cracks I would use a negative displacement map you mean? I.e. set the displace amount to be a minus value so it intrudes into the geometry? What would be the easiest way of producing an animated displacement map? I would like a fractal-like pattern, so I assume I'd have to create the pattern and make it ‘grow’ accordingly?
- craig
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- djorzgul
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yeah, your way is easier for sure. I am just one displacement fan, so whenever is possible I try to displace things.
The way I did the “crack thing”:
I needed clean “ice age” like cracks so I did a 2d animation of a growing crack with pen and paper and then trace it in shake to make blac&white map. In one word I drew every single crack from beggining . I rendered everything in renderman, so I think mantra will handle things nice since it's also micropolygonal renderer.
But, in the end I am not an expert, and there must be more elegant ways to do this…
- edward
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What would I use the trace SOP for? I've been working on it today and I've drawn a crack pattern in Photoshop and taken it into COP's. I've then keyframed the size property on a dilateerode node over four frames and used that as a negative displacement map. Was also thinking I could keyframe the magnitude of the displacement as the cracking progresses? Any other suggestions would be welcome!
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- fisholith
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You could draw white cracks on a black texture and then overlay (multiply) a white to black radial gradient over it to make it fade from full brightness in the center of the texture to black at the edges. Then drag a brightness threshold over it from light to dark, and it will look like the cracks are spreading out. A little refining and it should look pretty good.
See the image bellow for a simple example…
Take care, and good luck!
See the image bellow for a simple example…
Take care, and good luck!
- q_vazk
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- djorzgul
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great tip.
and there is cool topic on the odForce on this matter, in case someone missed it:
http://odforce.net/forum/index.php?showtopic=4032 [odforce.net]
and there is cool topic on the odForce on this matter, in case someone missed it:
http://odforce.net/forum/index.php?showtopic=4032 [odforce.net]
- Dean_19
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