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I'm doing an animation where a vessel is handling some equipment offshore (harsh weather) using a crane.
I am trying to create a first rough simulation only to get the Vessel movement. I'm looking for that natural push of the waves, that would be impossible to accurately create manually.
In real life, the vessel will have a dynamic positioning system, that keeps it “locked” to a position based on realtime communication with satellites.
Of course, it will still be moving up, down (heave) and rotate all axis being pushed by the ocean, but it will not move front, back and sides.
How can I lock the position on X and Y, but keep it free to interact on Z, and rotation on all axis?
Thanks in advance for your time!