Hello Houdini community.
I am very new to houdini but I have a project that I want to push myself to complete it in Houdini.
I hope to get some useful tips from experienced artists.
The project
I have a building, the roof is covered with roof tiles. I need the roof tiles to:
-fly away from the building
-start circling around it
-transform into a bird and keep circling
-all birds finally converge together and form a big bird
For now I want to focus on the 1st part only.
I created a single tile and grids that cover the roof. I used a Copy Stamp node to distribute the tiles on the roof. That gave me the look I wanted.
Now I want all tiles to fly away. I really want to do it with a POP network because I like all the control you can have over the particles. But after many attempts I start to think this may not be the way to go. I just cannot manage to attach each tile to a particle.
Using the simple Particle node (Behaviour: Modify Source Geometry) did make the tiles fly away from the roof. But I don't feel I have much control over them once they start moving (I am probably wrong).
This is how far I got. How would you approach this?
Roof tiles simulation
2535 4 2- Toshicg
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- Konstantin Magnus
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On the copy node there is an option to “pack and instance” your roof tiles. Afterwards you can treat them like points.
Check the attachment and make sure to read about:
http://www.sidefx.com/docs/houdini/model/packed.html [www.sidefx.com]
Check the attachment and make sure to read about:
http://www.sidefx.com/docs/houdini/model/packed.html [www.sidefx.com]
Edited by Konstantin Magnus - Sept. 25, 2018 11:42:07
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- Toshicg
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Thanks for the reply, I appreciate it!
I already have access to the points although I did another way. Yours saves me a bunch of nodes
My question though is if is there a way to make a particle system take over the points and move the roof tiles with it?
I can imagine the motion I want can be done with VEX expressions but that's way too advanced for me.
Cheers!
I already have access to the points although I did another way. Yours saves me a bunch of nodes
My question though is if is there a way to make a particle system take over the points and move the roof tiles with it?
I can imagine the motion I want can be done with VEX expressions but that's way too advanced for me.
Cheers!
- mestela
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Attached a little example setup. As others have said, if you pack your geometry you can treat the tiles as points, which you can then feed directly to a pop sim (on the pop source set the mode to ‘all geometry’ rather than the default ‘scatter on surfaces’).
A better way is to use packed RBD. You still get to treat it as a particle setup, use pop forces like pop wind, pop axis etc, but you also get proper collisions on things, and nice rotation and tumbling of pieces.
-matt
A better way is to use packed RBD. You still get to treat it as a particle setup, use pop forces like pop wind, pop axis etc, but you also get proper collisions on things, and nice rotation and tumbling of pieces.
-matt
- Toshicg
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