I've made some real progress with my herding simulation, but now we need to fix the avoidance problem.
The Crowd Solver has the built in avoidance based on pscale; but since my characters are longer than they are wide it doesn't really work for avoiding one another.
Does anyone have a technique to help space characters apart (AND keep them apart) based on their bounding area or something similar?
As always, a big thanks for any help!