Hi,
I am using the voronoi split/fracture node on the default test pig head and finding that whatever settings I use I get a poor quality resulting surface. It has holes all over the place where the split faces don't properly sit together.
How to I stop this happening?
Here's what I am seeing:
Bonus question - is it possible to do a voronoi split without actually separating the pieces? ie the result I would get if I used a fuse after running voronoi split (without internal surfaces). I don't want to rely on fuse because I might fuse points that shouldn't be fused.
Thanks!
Voronoi fracture results in poor quality geo
2702 9 1- philipchild
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- Olaf Finkbeiner
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- Olaf Finkbeiner
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yes you are right this is not a clean solution.
But you could use the divide sop before voronoi fracture
- turn off or set Maximum Edges to 4
- turn on triangulate non planar, so the planar quads will not be divided.
this would result in what i would expect. It keeps the good planar faces…
BUt it still has errors… grr
greetings
Olaf
But you could use the divide sop before voronoi fracture
- turn off or set Maximum Edges to 4
- turn on triangulate non planar, so the planar quads will not be divided.
this would result in what i would expect. It keeps the good planar faces…
BUt it still has errors… grr
greetings
Olaf
Edited by Olaf Finkbeiner - Nov. 5, 2018 16:32:38
- Olaf Finkbeiner
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PS
the pighead has almost no planar faces
setting the Non-planar polygons value to a small value will not leave many faces untriangulated.
So voronoi fracture actually does quite a good job…
for the pighead i get almost 100% non planar at 0.001
for a torus i get 0% at 0.000001
the pighead has almost no planar faces
setting the Non-planar polygons value to a small value will not leave many faces untriangulated.
So voronoi fracture actually does quite a good job…
for the pighead i get almost 100% non planar at 0.001
for a torus i get 0% at 0.000001
Edited by Olaf Finkbeiner - Nov. 5, 2018 16:44:02
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