Loving the new RBD Material Fracture. I'd like to use it to shatter a hollow model shell but I can't find a way to get rid of interior surface chunks.
I attached a torus shell to show what I'm after (and the issue).
Is there an attribute that can be processed to achieve this?
Hoping this is possible as the new fracture looks better than the previous Voronoi approach and is noticeably faster/more stable than the boolean approach.
Thanks!
RBD Material Fracture for surface/thin shell?
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