
I made a scene and when trying to render it
she gives me this error
//
Error while populating shelf with shelf tool assets.
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
File “C

_ensure_toolbar_dir_exists()
File “C

toolbar_dir = hou.homeHoudiniDirectory() + “/toolbar”
File “C

return _hou.homeHoudiniDirectory(*args)
UnicodeDecodeError: ‘utf8’ codec can't decode byte 0xc4 in position 24: invalid continuation byte
Exception in thread Thread-2:
Traceback (most recent call last):
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.496\python27\lib\threading.py”, line 808, in __bootstrap_inner
self.run()
File “C

self.__run()
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.496\python27\lib\threading.py”, line 761, in run
self.__target(*self.__args, **self.__kwargs)
File “C

thread = threading.Thread(target=lambda: function(*args, **kwargs))
File “C

it.next()
File “C

asset_info_file = shelfutils._shelf_tool_assets_info_file()
File “C

return hou.homeHoudiniDirectory() + “/toolbar/shelf_tool_assets.json”
File “C

return _hou.homeHoudiniDirectory(*args)
UnicodeDecodeError: ‘utf8’ codec can't decode byte 0xc4 in position 24: invalid continuation byte
Error while checking for updates
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
File “C

return decorated_function(*args, **kwargs)
File “C

_run_main_thread_worker_thread_code(it)
File “C

it.next()
File “C

installed_assets_info = _read_installed_assets_info()
File “C

_ensure_asset_store_dir_exists()
File “C

if not os.path.exists(_installed_assets_info_file()):
File “C

return asset_store_dir() + “/” + _current_user_dir() + “/installed_assets.json”
File “C

hou.homeHoudiniDirectory() + “/asset_store”)
File “C

return _hou.homeHoudiniDirectory(*args)
UnicodeDecodeError: ‘utf8’ codec can't decode byte 0xc4 in position 24: invalid continuation byte
//
And when the program starts, this code gets out
when I try to change the Unicode to the United States, it ceases to perceive the icons and gets even more errors