Hello!
I'm trying to control frequency of Cellular noise with distance from the middle of the UV map.
There is some weird distortion on the noise - any ideas how this could be achieved?
As advised on other forum - I tried using P length (my circle has radius of 1, placed in 0,0,0), to control frequency but the effects are the same.
I'm guessing the frequency is calculated in conjunction with UV map itself as the distortion is pointing in the UV corner where values are 0,0. What's going on here?
Thanks in advance for any ideas
Piotr
Frequency of cellular noise problem
4194 5 0- pitapan
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- Andr
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If guessed right u are trying to do something like this?
In that case, 2 considerations:
1) as you can see I used the unified noise, whose voronoi variations are good substitute for the cellular noise. (unified noise is the preferred noise to work with, as it groups most of houdini noises. Also in hou17 it got a significant speed bump)
2) use the node distance to compute the distance from the center. Don't know why the length node doesn't work (maybe it has to do with the “signature” of the vector.. this is obscure to me.
3) play with the pow node to have non-linear progression.
Hope I guessed right!
Cheers
In that case, 2 considerations:
1) as you can see I used the unified noise, whose voronoi variations are good substitute for the cellular noise. (unified noise is the preferred noise to work with, as it groups most of houdini noises. Also in hou17 it got a significant speed bump)
2) use the node distance to compute the distance from the center. Don't know why the length node doesn't work (maybe it has to do with the “signature” of the vector.. this is obscure to me.
3) play with the pow node to have non-linear progression.
Hope I guessed right!
Cheers
Edited by Andr - Nov. 16, 2018 09:31:24
- tamte
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pitapan
I'm trying to control frequency of Cellular noise with distance from the middle of the UV map.
There is some weird distortion on the noise - any ideas how this could be achieved?
in both of your examples
just subtract {0.5, 0.5, 0} from your uv before plugging to cellular noise
just so that center for the frequency scale is at the center of your uvs which is the center you want to scale from
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- pitapan
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tamteThank you so much, it's this simple! wow.
in both of your examples
just subtract {0.5, 0.5, 0} from your uv before plugging to cellular noise
just so that center for the frequency scale is at the center of your uvs which is the center you want to scale from
Edited by pitapan - Nov. 16, 2018 12:02:05
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