There are quite a few questions in the forum about how to import SketchUp files to Houdini. In our case, we just want the geometry - no cameras, lights, etc.
Attached is a PDF I created for how to save as Collada, then import into Houdini, and finally how to clean up the geometry so that you can save it as a single bgeo.
It seems like a bit of a hack to me. When the SketchUp file gets big, I think it will get very difficult to deal with all those file nodes. If anyone knows of a better approach, please let me know.
Importing SketchUp geometry to Houdini
5331 2 1- phtj
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- Dex1
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Thanks very much for sharing your sketchup workflow.
Are you still a sketchup user? Are there any changes in the shetchup workflow now we are using H17?
Any chance you have tested out Alexey Vanzhula DM Tools? https://vimeo.com/288498194 [vimeo.com] Position 1:27 It looks a little like the push pull tool! Awesome!
Are you still a sketchup user? Are there any changes in the shetchup workflow now we are using H17?
Any chance you have tested out Alexey Vanzhula DM Tools? https://vimeo.com/288498194 [vimeo.com] Position 1:27 It looks a little like the push pull tool! Awesome!
Edited by Dex1 - Nov. 16, 2018 19:46:55
- syzmatrix
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