Hello everyone.
I am trying to get a collision between Tommy and the grains inside a POPNetwork. I tried plenty of different combinations: increasing substeps, compute velocity with trails and so on… but can not get any collission.
Am I doing something wrong? Can I not define grains inside PopNet?
Appreciate any kind of help because have been struggling with it for more than a while.
I attach the file so it will be easier to take a look.
Thanks in advance.
Grains colliding with moving object not working.
2948 2 1- Dav_Rod
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- tamte
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either swap inputs on your merge1
or set it's mode to mutual
otherwise your collider will not affect particles
EDIT: unrelated, but also turn off Assume Uniform Radius on your grains since your particles have different pscales
or set it's mode to mutual
otherwise your collider will not affect particles
EDIT: unrelated, but also turn off Assume Uniform Radius on your grains since your particles have different pscales
Edited by tamte - Nov. 17, 2018 13:48:14
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Dav_Rod
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