Somehow I can't seem to get the whitehairs in Houdini 17 to work
Had no problems at all in 16.
Here you san see the whitehair masks (witch seems to be 100% correct in the hairgen node)
In the hair shader “whitehairs” is turned on, but every time i render it makes ALL the hairs white
somehow it seems to miss the integer mask completely.
I might be missing something here (but in Houdini 16 I never had this problem before)
Anybody any idea what might be wrong here?
Whitehairs problem in Houdini 17
2244 3 1- Film1234
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- XiangYu
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- Film1234
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Yeah I hope so too.
This is quiet annoying and time consuming for no reason.
Do you mean that the workaround is to generate a custom mask with the guide mask node?
and give it the attribute name “whitehair” as well?
(or simply a attribute create node? initializing that attribute, therefore forcing the cook?)
This is quiet annoying and time consuming for no reason.
Do you mean that the workaround is to generate a custom mask with the guide mask node?
and give it the attribute name “whitehair” as well?
(or simply a attribute create node? initializing that attribute, therefore forcing the cook?)
- pvilas_fx
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