Instant Meshes Bridge Sop
74670 93 22- BRog
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- 9krausec
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Thanks for creating that Ben.
Not Instant Meshes, but along the same lines of remeshing - TetWild [github.com]… Saw this presented at Siggraph 2018 and it looks interesting.
Requires Cmake / Visual Studio compiling (not in my wheel-house). Due to instant meshes uniform remeshing, TetWild might provide a better output for some situations.
If anyone here actually succeeds at getting TetWild working, post back and let us know how it performs. Maybe with a compiled executable too
Cheers
Not Instant Meshes, but along the same lines of remeshing - TetWild [github.com]… Saw this presented at Siggraph 2018 and it looks interesting.
Requires Cmake / Visual Studio compiling (not in my wheel-house). Due to instant meshes uniform remeshing, TetWild might provide a better output for some situations.
If anyone here actually succeeds at getting TetWild working, post back and let us know how it performs. Maybe with a compiled executable too
Cheers
- BRog
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Thanks for the link to TetWild 9krausec, it looks very interesting. I will read more about it. I agree there are limitations to Instant Meshes such as the lack of adaptive meshing. Also one of the coolest features of Instant Meshes is the interactive painting of flow-lines which I did not try to implement.
Actually I initially worked on wrapping Quadriflow [github.com] in a SOP. Unfortunately I found some of its options to be less than robust with testing and switched to Instant Meshes (could certainly have been my fault with Quadriflow though).
Actually I initially worked on wrapping Quadriflow [github.com] in a SOP. Unfortunately I found some of its options to be less than robust with testing and switched to Instant Meshes (could certainly have been my fault with Quadriflow though).
- 9krausec
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@BRog - Remeshing is definitely an interesting topic. If you are C++ wizard (I am not), and decide to have a look at TetWild, let me know how it goes. Never used Cmake, Visual Studio or any C++ and I gave it a go.. Couldn't get CGAL library to work as it required BOOST which I also couldn't get working.
Never heard of Quadriflow before, but its good to know that it's less robust than instameshes.
My big thing is trying to figure out a way to remesh CAD import data (long triangles of mesh), without VDB. TetWild looked like it's exactly what I need, but after 12 hours of trying to muddle my way into getting it to work, I decided C++ isn't something I could just muddle through compiling even if I wasn't writing any actual code.
SO, let me know if you decide to take it on. I'd hope it would be pretty straight forward for someone who knows what they are doing in C++. Sure not me.
Never heard of Quadriflow before, but its good to know that it's less robust than instameshes.
My big thing is trying to figure out a way to remesh CAD import data (long triangles of mesh), without VDB. TetWild looked like it's exactly what I need, but after 12 hours of trying to muddle my way into getting it to work, I decided C++ isn't something I could just muddle through compiling even if I wasn't writing any actual code.
SO, let me know if you decide to take it on. I'd hope it would be pretty straight forward for someone who knows what they are doing in C++. Sure not me.
- BRog
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- albehany
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- albehany
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- sjooons
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I can't seem to get instant meshes to work, Houdini 17.0.416 and I've tried Game Dev Toolset 1.98, 1.110 and 1.123 all of them give me this error:
“
Error
Invalid source /obj/rock/sop_instant_meshes1/python1
Error: Python error: Traceback (most recent call last):
File ”“, line 38, in
File ”C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py“, line 524, in call
return Popen(*popenargs, **kwargs).wait()
File ”C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py“, line 711, in __init__
errread, errwrite)
File ”C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py", line 948, in _execute_child
startupinfo)
WindowsError: The system cannot find the file specified
.
Invalid source /obj/rock/sop_instant_meshes1/python1
Error: Python error: Traceback (most recent call last):
File “”, line 38, in
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py”, line 524, in call
return Popen(*popenargs, **kwargs).wait()
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py”, line 711, in __init__
errread, errwrite)
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py”, line 948, in _execute_child
startupinfo)
WindowsError: The system cannot find the file specified
.
"
I can download the Instant Meshes.exe file from the Instant Meshes github page, but I can't seem to figure out where houdini is looking for it…
“
Error
Invalid source /obj/rock/sop_instant_meshes1/python1
Error: Python error: Traceback (most recent call last):
File ”“, line 38, in
File ”C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py“, line 524, in call
return Popen(*popenargs, **kwargs).wait()
File ”C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py“, line 711, in __init__
errread, errwrite)
File ”C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py", line 948, in _execute_child
startupinfo)
WindowsError: The system cannot find the file specified
.
Invalid source /obj/rock/sop_instant_meshes1/python1
Error: Python error: Traceback (most recent call last):
File “”, line 38, in
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py”, line 524, in call
return Popen(*popenargs, **kwargs).wait()
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py”, line 711, in __init__
errread, errwrite)
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.416\python27\lib\subprocess.py”, line 948, in _execute_child
startupinfo)
WindowsError: The system cannot find the file specified
.
"
I can download the Instant Meshes.exe file from the Instant Meshes github page, but I can't seem to figure out where houdini is looking for it…
- 9krausec
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Houdini by default should be looking for the instantMeshes EXE in your user preferences folder (“$HOUDINI_USER_PREF_DIR” = environment variable for it). This is usually located in your documents by default - “C:\Users\%USER%\Documents\houdini17.0”
Drop the EXE in there and it should pick up. To see where it is pointing to or change the location the SOP points to, check out the “settings” tab of the SOP.
Drop the EXE in there and it should pick up. To see where it is pointing to or change the location the SOP points to, check out the “settings” tab of the SOP.
- bretik1
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- lkruel
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- Dave_ah
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- jakubmularski
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Hey guys, I love Instant Mesh bridge in Houdini idea, but… it's not working properly even with same setting as in core program. Maybe you can figure it out whats wrong and how to handle it, coz it's number one thing for our houdini assembly line.
Of course we would love to have more options for instant mesh (compare to core program) if thats possible, but just seeing it working in houdini would be awesome.
Of course we would love to have more options for instant mesh (compare to core program) if thats possible, but just seeing it working in houdini would be awesome.
- smbell
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