I am thinking about moving away from Maya to Houdini and am trying out the apprentice version. I am going to model something basic first and have got stuck straight away
I have created a tube, Changed it to a Polygon type, enabled End Caps but the end caps aren't showing any polys so currently its an engon. In Maya when you first create a Cylinder it shows the caps have each edge vertex going to a single point in the centre of the cap if that makes sense?
I think the right word would be Triangulate the cap. I have tried using Polyfill then switch it to poly triangle but I can't then put an edge loop around it
Maybe the best , to have something even with the edge loop would be to use a polyextrude with scale 0 with some division there's allway a lot a way of doing things in Houdini , that's why it's fun ;-)
Benjamin Lemoine Maybe the best , to have something even with the edge loop would be to use a polyextrude with scale 0 with some division there's allway a lot a way of doing things in Houdini , that's why it's fun ;-)