How to add wind to Billowy smoke H17?

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How can I add wind to a billowy smoke(and animate it), where and how do I add a wind?, I cannot figure it out

- yes I am a noob :-)
Houdini 17 app

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Houdini forces support an acceleration mechanism called the Default Operation. The force nodes default to Set Initial which means the values contained within the node are only evaluated on the start frame of the simulation. Even if you animated some of the parameters, the value used is only the value in the fields detected on the first frame. You can change this Default Operation by choosing Set Always. This means the values in the fields will be evaluated every frame instead of just the first frame.
Edited by Enivob - Jan. 27, 2019 08:43:39

Attachments:
smoke_wind.gif (487.6 KB)
ap_billowy_smoke_animated.hiplc (916.3 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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There's a builtin ‘Wind Tunnel Direction’ on /obj/pyro_sim -> Initial Data tab
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