Hello
I am learning boolean sop and I noticed that people usually set to detriangulate >no polygons with all 3 options right beneath for future refracturing.I always end up getting traingulate geometry when I do it.
Can someone explain to me why I am not getting the expected result which is not traingulate?
houdini 17
here is the simple hip file.
added screen cap
(solved)boolean sop fracturing question.detraingulate > no polygons result?
2422 2 0- Fruits
- Member
- 48 posts
- Joined: June 2010
- Offline
- tamte
- Member
- 8839 posts
- Joined: July 2007
- Offline
I'm not sure why you assume no triangulation is expected result
if you set De-Triangulate to no polygons, then it will obviously not de-triangulate any polygons, in other words it will leave all the triangles that Boolean had to create during triangulation for internal computing
also you can read the tooltip for Detriangulate parameter which describes the function
if you set De-Triangulate to no polygons, then it will obviously not de-triangulate any polygons, in other words it will leave all the triangles that Boolean had to create during triangulation for internal computing
also you can read the tooltip for Detriangulate parameter which describes the function
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Fruits
- Member
- 48 posts
- Joined: June 2010
- Offline
tamte
I'm not sure why you assume no triangulation is expected result
if you set De-Triangulate to no polygons, then it will obviously not de-triangulate any polygons, in other words it will leave all the triangles that Boolean had to create during triangulation for internal computing
also you can read the tooltip for Detriangulate parameter which describes the function
you are right.I think I got confused because the tutorial I was referencing had a 3d view-port error where it was still showing quad geometry even though it was supposed to be triangulated.
sorry for the noise.
-
- Quick Links