H17 Add Fur/Paint Thickness Attribute Shelf tool error

   3345   3   0
User Avatar
Member
246 posts
Joined: July 2005
Offline
Hey all,

Anyone else run into this with the off-the-shelf “Add Fur” shelf tool?

-create a polygonal sphere
-choose the “Add Fur” shelf tool
-select the sphere
-in the “geo1_hairgen” node, go to the “Thickness” tab and switch “No Override” to “Skin Attribute”:



-hit the “Paint Thickness Attrib” button
-error: “The node ”“ referenced by parameter ”Groom Object“ does not exist.”



Thoughts?

Attachments:
paint_hair_thickness.jpg (16.9 KB)
hair_error.jpg (20.7 KB)

User Avatar
Member
6 posts
Joined: April 2018
Offline
Having the same issue. Trying to figure a workaround but all i found so far is painting the width attribute on the skin inside the hair generate sop and attribute transfer it to the hairs. I still don't know how to control the width along the length of each hair with an efficient manner. All i can think of is a for each loop for each hair.
User Avatar
Member
9 posts
Joined: Dec. 2013
Offline
Did anyone get it sorted? In H17.5 still not working.
User Avatar
Member
18 posts
Joined: Oct. 2016
Offline
I can confirm it's not working for 17.5, haven't tested in 18.5 yet. A workaround is to unlock the hairgen and copy the attribute that you painted from the rest skin to the animated skin. That pops it back into the hairgen core and it will work again.

Cheers, Nick
  • Quick Links