The goals.
1)Having the points of the curve in unreal to always snap to a 2 meters wide increment.
2)Being able to create a close room and then expand from any point of the curve by making a new extrusion that doesn't change the shape of the points that are already there. example
3)Being able to replace the geometry for modular pieces
-So let break this goals for the first one I tried resampaling the curve with a length of 2 I think this works but there has to be also a min value that is always 2.
-For the creating room I researched different ways to do it, but it seems like the only valid option I found was the “lsystem” which is way too confusing for a beginner to set out the correct rules for the system to create connecting rooms
-Replacing the pieces I think could be done by copy to points and assigning the right modular pieces.
the final result should be a mix of this two concepts
A video explaining the room system that I want to create
I'm also going to post the hip file so that you guys can see the progress or point out the mistakes I'm making
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