camera unlinking from view in H17

   2672   7   0
User Avatar
Member
33 posts
Joined: Nov. 2008
Offline
This has been driving me nuts, and it seems to be H17 specific: 1) view through camera, 2) dive into a geo node, 3) switch from “Show All Objects” to “Hide All Objects” or vice-versa. 4) Camera view becomes unlinked.

Is there a setting somewhere, or a workaround to change the view mode without unlinking the camera view? Or is this a bug? It seems like a minor thing, but when you're working with a background plate or an animated camera, it's maddening.
User Avatar
Member
13 posts
Joined: June 2014
Offline
H17.0.508 here, just tried it, cam still locked to view (if that is what you mean by “linked”)
User Avatar
Member
33 posts
Joined: Nov. 2008
Offline
Thanks for the reply. Yes - what I meant was that the view is still locked to the camera (camera name listed in the little drop-down bubble, background image shows in the viewport). *Not* that the camera is locked to the view (lock icon is lit).

We're on 17.0.459. I'll see if I can get them to download the latest production build.
User Avatar
Member
13 posts
Joined: June 2014
Offline
if the lock icon is not activated the camera gets removed from the drop-down everytime i go into a geo node or out of it (not even have to change visibility) but the perspective doesnt change. so that still happens in .508
User Avatar
Member
33 posts
Joined: Nov. 2008
Offline
My officemate just tried 17.0.515, and he's still seeing the “unlinking camera” issue. We're on CentOS 7.6.1810, if that's relevant.

I guess I'll submit it as a bug.

Sort of relatedly: I could have sworn that H17 fixed the “can't see SOPs when inside a DOP net” thing, but trying it just now, I guess not. Bummer.
Edited by meeotch - March 12, 2019 19:58:03
User Avatar
Member
18 posts
Joined: Aug. 2012
Offline
Same annoying problem here. I'm on Houdini 17.5.173.
User Avatar
Member
734 posts
Joined: Dec. 2006
Offline
Yes, please submit the bug report, I can confirm this behaviour and it's annoying.
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
User Avatar
Member
33 posts
Joined: Nov. 2008
Offline
For anyone following / finding this thread: SESI claims that the bug is fixed in build 548.
  • Quick Links