Hey there,
I know the question was already here in different flavors. Adding glue constraints during animation works fine, so that cloth patches stick together like expected. I tried many things already, but I did not find a way to “unglue” or “remove” those constraints in a controlled way, maybe per point attribute, grouping, color or whatever.
I think the problem is, that accessing the constrain network “below” the cloth mesh is the problem. Certain data seems not be transfered to the constraint geo. Only a total removal of all constraints via lowering the threshold works. Any ideas?
thanks and cheers,
Oliver
Remove vellum glue constraints dynamically for example via color or group
4938 2 0- owei
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- owei
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OK I came across the solution.
A SOP solver pointing to the “ConstraintGeometry” instead of “Geometry” did the trick. Was it mentioned somewhere? I did not find anything..Thanks Tim van Helsdingen for mentioning this in this video!
https://vimeo.com/325980467 [vimeo.com]
A SOP solver pointing to the “ConstraintGeometry” instead of “Geometry” did the trick. Was it mentioned somewhere? I did not find anything..Thanks Tim van Helsdingen for mentioning this in this video!
https://vimeo.com/325980467 [vimeo.com]
- kangdaism
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