Simulating hair with vellum solver

   4308   3   0
User Avatar
Member
8 posts
Joined: June 2015
Offline
Hello!

Can you give me an advice how to simulate hair? I set up hair, clump etc. But when I'm trying to simulate it, it falls down like a pasta.

What do I need to preserve shape? Some kind of toughness? If you know some kind of articles, tutorials or anything about this topic I would be pretty appreciated

On screens groom sample and sim result.

Thank you!

Attachments:
1.jpg (42.9 KB)
2.jpg (110.7 KB)

User Avatar
Member
1804 posts
Joined: May 2006
Offline
Set lots of stiffness on the hair constraint, I found 1,000,000 started to work well.

Quick example: http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Vellum_hair_headbang [www.tokeru.com]

Attachments:
vellum_headbang.gif (335.3 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
User Avatar
Member
310 posts
Joined: July 2012
Offline
Bend stiffness should be increased. Also increase the substeps and constraint iterations to get stiffer hair. Also, you may want to play with the point count of your wires, since that has a dramatic effect on the sim. The less points, the stiffer.
User Avatar
Member
8 posts
Joined: June 2015
Offline
Thanks for the answers, it perfectly works!
Edited by Vladimir Delfov - April 29, 2019 06:52:41
  • Quick Links