Hi guys,
I'm recently strated a production for a client that asked me to create a pretty realistic simulation of single piece of grape that have to explode and emit a liquid from the inside. I attached a ref.
Basically i need a flip simulation combined with a soft body.
I was thinking to combine flip with vellum (cause i really like the tearing and breaking feature) but every time i tried to simulate the body of the grape with vellum the result it's always too much “clothy”.
So my second choice was a flip combined with a fem body, but in this case i will not have the “tearing” options that vellum offers.
What do you think will be the best workflow to create this scene, maybe i'm missing something.
Thank you in advice.
Grape explosion with liquid - best workflow
1397 0 1- demonsd_miles17
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