How can generate new particles when they collision,
For example a piece of stone when collision It will break in small
pieces.
Thanks a lot
It´s make it different way in Houdini 13 with the new POPS?
New Particles when collision
8584 3 1- kissreality
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- PradeepBarua
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- tamte
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just enable Add Hit Attributes on your POP Solver
then insert (or branch and merge) POP Replicate to your pop stream and set it's group to @hitnum>0
the rest is just a matter of customizing that collision emission on POP Replicate node so you can:
in Birth tab set Kill Original Particle
in Shape tab set uniform scale to 0 so that all points originate on parent particle position
in Attributes Tab you can add some variance to velocity so you get some dispersion after impact
etc
then insert (or branch and merge) POP Replicate to your pop stream and set it's group to @hitnum>0
the rest is just a matter of customizing that collision emission on POP Replicate node so you can:
in Birth tab set Kill Original Particle
in Shape tab set uniform scale to 0 so that all points originate on parent particle position
in Attributes Tab you can add some variance to velocity so you get some dispersion after impact
etc
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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tamteThank you! Didn't expect to be that easy.
just enable Add Hit Attributes on your POP Solver
then insert (or branch and merge) POP Replicate to your pop stream and set it's group to @hitnum>0
the rest is just a matter of customizing that collision emission on POP Replicate node so you can:
in Birth tab set Kill Original Particle
in Shape tab set uniform scale to 0 so that all points originate on parent particle position
in Attributes Tab you can add some variance to velocity so you get some dispersion after impact
etc
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