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Technical Discussion
World Scale UV's (Houdini to UE4)
World Scale UV's (Houdini to UE4)
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ForcyCMLT98n
Member
4 posts
Joined: Jan. 2019
Offline
Sept. 25, 2019 1:42 p.m.
Hi. I'm trying to archive a constant UV Scale. Like the world scale in many other 3d packages. If I use UVunwrap it gives me desired size UVs based on object size. BUT BUT BUT in Houdini, UVs staying rock solid BUT bUT BUT in UE4 they start to jump!
CYTE
Member
708 posts
Joined: Feb. 2017
Offline
Sept. 25, 2019 2:06 p.m.
Hey ForcyCMLT98n,
your question is written a bit confusing. try to ask in a way people understand what your problem is.
Sounds more like a UE4 problem to me.
Cheers
CYTE
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