Hi guys,
I have done a lot of research on optimizing my collisions especially becausee with high res volume colliders as DOP objects I usually feel like it's slower than it should and sometimes also have memory issues.
I was wandering if the Sourcing of Collision and CollisonVel attribute workflow can work in POPs and Grains? I Feel it should, and i can see the volume when i plug it but no collision both with the old and new volume source dop node.
I can attach a simple file and maybe someone can give me a tip?
Thank you
Frankie
Source Volume Collision in POPs
1413 1 0- ProceduralFrankie
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- ProceduralFrankie
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