Who is using RenderMan? Why or why not?

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What is 3Delight? Their website is scant on details. Is it a new GPU renderer?
>>Kays
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Midphase
What is 3Delight? Their website is scant on details. Is it a new GPU renderer?

Here you go mate. 3Delight NSI [www.3delight.com]
It's been around almost 20 yrs, was a Reyes style micro polygon renderer that(copied and beat a lot the times)
whatever it was that Renderman was doing. Then it implemented a path tracer, so both options were there, but
it was showing it's age being bound to the renderman API, so they threw everything out. Started from scratch
building a path tracer with a new API, which is NSI, designed to be lightweight with minimal function calls.
Along with this, was that interactive rendering be a top priority, with OSL shading at the core, not as an
add on. So built on this, is where we are today. The most modern renderer on the market, fastest volumes,
displacement with NO pre-tesselation BS, de-coupled shading and pixel sampling, and using all that knowledge
from the past 20yrs to make things as quick as possible in a path traced world.


Cheers

Lewie
I'm not lying, I'm writing fiction with my mouth.
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It also has a free version, up to 12 cores. That's better than Pixar Renderman. The cloud version should be extremely competitive too.

Explore the cutting edge rendering engine, 3Delight | SIGGRAPH 2019
https://www.youtube.com/watch?v=v4LipM4zzw8&t=619s [www.youtube.com]

Its been a long wait for the Houdini version and will be well recieved.
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goat
It also has a free version, up to 12 cores. That's better than Pixar Renderman. The cloud version should be extremely competitive too.

Explore the cutting edge rendering engine, 3Delight | SIGGRAPH 2019
https://www.youtube.com/watch?v=v4LipM4zzw8&t=619s [www.youtube.com]

Its been a long wait for the Houdini version and will be well recieved.

We are indeed pushing to get some very interesting tech into the hands of the Houdini crowd (efficient packed primitives, *fast* volumes, multi-light, cloud rendering, etc.). We open sourced the plug-in so everyone can follow:

https://gitlab.com/3Delight/3delight-for-houdini [gitlab.com]

Many things to finalize still, but will be very usable before the end of this year, that's for sure.

– aghiles
www.3delight.com

P.S. Wow that's my first post here
//AK
The 3Delight Team
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Cool, do you think ‘before the end of the year’ includes binaries of 3DLfH for windows/linux too?
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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mestela
Cool, do you think ‘before the end of the year’ includes binaries of 3DLfH for windows/linux too?

Yes. It's already building and running on all platforms.
//AK
The 3Delight Team
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aghiles
We are indeed pushing to get some very interesting tech into the hands of the Houdini crowd (efficient packed primitives, *fast* volumes, multi-light, cloud rendering, etc.). We open sourced the plug-in so everyone can follow:

https://gitlab.com/3Delight/3delight-for-houdini [gitlab.com]

Many things to finalize still, but will be very usable before the end of this year, that's for sure.

Thank you very much for sharing this with us! 3Delight sounds really promising and I would very much like to try it out even now.
Unfortunately I can't figure out how to build it for Windows. Or better: As an artist my knowledge of building code is rather lacking In the ReadMe on GitLab it is written that it was not tested under Windows. But it is possible you said? Would you mind updating some information for Windows there as soon it is tested?
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I updated the ReadMe to reflect current reeality: the plug-in is being tested and builds find on Windows.

Now, we are almost done with the installer for 3Delight for Houdini. In a day or two you will be able to install it with a click
//AK
The 3Delight Team
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aghiles
Now, we are almost done with the installer for 3Delight for Houdini. In a day or two you will be able to install it with a click

Thank you for supporting Houdini Aghiles!
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One not previously mentioned reason for using Renderman is their VCM integrator / bidirectional path tracing. I will need to render large amounts of interior scenes with mostly indirect light soon and would be great if someone with experience on this topic can enlighten me on how it compares to Mantra photon mapping for instance.
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Did anyone get 3Delight working in Houdini yet?

The ROP and the 3Dlight tab on the object is there, but I can't find the shaders. It's working in Gaffer though.

Ubuntu 19.10, 3DE 1.6.21, H17.5.439 & 425
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Unfortunately not, I tried to build it several times on windows but I failed.
Now I am patiently waiting for the installer, which was announced by Aghiles on Oct. 3.
Maybe there will be more progress with the release of Houdini 18?
Edited by Qwertzus - Nov. 20, 2019 04:20:16
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3Delight for Houdini, although still unannounced, is part of the package since a couple weeks.
You can get it at: https://www.3delight.com/download. [www.3delight.com]
//AK
The 3Delight Team
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Great!

Works out of the box on Windows, MacOS crashes on rendering a sequence, and, Linux has no shaders in the tab menu.

Terminal shows though:

3Delight for Houdini: loaded
  14 3Delight shaders
  0 user-defined shaders
  6 3Delight for Houdini shaders
  137 3Delight for Maya shaders

Do you have a beta forum or something to submit these?
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goat
Great!

Works out of the box on Windows, MacOS crashes on rendering a sequence, and, Linux has no shaders in the tab menu.

Terminal shows though:

3Delight for Houdini: loaded
  14 3Delight shaders
  0 user-defined shaders
  6 3Delight for Houdini shaders
  137 3Delight for Maya shaders

Do you have a beta forum or something to submit these?

Please use the gitlab issue tracker to file issues. Contact me directly to get on our beta!
Thanks for testing this out!
//AK
The 3Delight Team
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