I find Polyexpand2d SOP is so important in procedural modeling, it can generate straight skeleton, simple road, hip roof and so on.
And some NURBS SOP like fit / refine are also necessary for procedural modeling.
I think the official progress of making SOP compilable is a bit slow.
Will Polyexpand2d and some NURBS SOP be compilable in Houdini 18?
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davide445
@zengchen01 can you explain how do you use it to generate simple roads, or suggest any specific tutorial you follow.
The road I generate by Polyexpand2d SOP is quite simple.
I think this road tutorial is more useful.Dokai Tutorial [vimeo.com]
Edited by zengchen - Oct. 11, 2019 20:41:14
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zengchen01I've seen this tutorial but seems really complex for a beginner like me.
The road I generate by Polyexpand2d SOP is quite simple.
I think this road tutorial is more useful.Dokai Tutorial [vimeo.com]
Simple roads are fine if also the setup is simple :-).
Can you point me out in the right direction.
Edited by davide445 - Oct. 12, 2019 06:22:13
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I've seen this tutorial but seems really complex for a beginner like me.
Dokai's tut seems a bit complex, but honestly it still has a lot to improve for the Game output…
As for the polyexpand2d SOP, when create simple road, it can not generate UVs.
And I do not use polyexpand2d SOP to generate streets based on the OSM data, so I think you wouldn't get any more help from me…
Here is an simple example about polyexpand2d SOP itself, hope it works for you.
Edited by zengchen - Oct. 13, 2019 03:08:32
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