exporting animation problem(alembic and fbx)
4628 5 1- seifdune
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i just created animation using digital asset inside houdini 16. But i want to export animation to another package using (fbx or alembic). i keep getting weird result when exporting this animation in alembic some geometry jump to another position and fbx missing part of the asset.Please can you check this file and help me if there is any problem.
- seifdune
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- RandomGex
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Your file seems to be missing the assets so I don't see anything when I load it into Houdini. So, I can't say exactly why your file isn't exporting correctly, and can't speak for the alembic file to tell you why it's not working right.
But, for FBX files, you need a static polygon/vertex count for them to work properly. Which is fine for something like character animation or an RBD sim. However if you try to export something like a fluid sim or a plant growing, where the poly count is changing all the time, it won't work. You may get a few frames, but then it will break.
Can you supply your file with how you have your network actually set up? or share the HDA asset file so we can get your scene working?
But, for FBX files, you need a static polygon/vertex count for them to work properly. Which is fine for something like character animation or an RBD sim. However if you try to export something like a fluid sim or a plant growing, where the poly count is changing all the time, it won't work. You may get a few frames, but then it will break.
Can you supply your file with how you have your network actually set up? or share the HDA asset file so we can get your scene working?
- seifdune
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- Rupamr847
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- shadesoforange
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You cannot export any non Houdini native formats in Houdini Non-Commercial.
Manuel Köster - Senior Technical Artist @Remedy Entertainment
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http://shadesoforange.de/ [shadesoforange.de]
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https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
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