Rotation instance issue with unity_instance attribute
4943 10 1- vchernobai
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- squaredanced
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Hello! I have the same issue. We have a bunch of prefabs with non-zero rotation on x-axis (-90,0,0), and we can't fix them all 'cause it will mess up many levels that already been made. And we still need full control on rotation in our instanced prefabs. The issue ruins many of our assets. So we have two choices: we lose our prefabs and get predictable rotations, or we save our prefabs and rotations all messed up. We can accept none of these options. Files attached in the previous message illustrate the issue pretty clear. Please have a look at it. Thank you in advance.
Edited by squaredanced - Sept. 24, 2019 04:41:42
- seelan
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- seelan
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- vchernobai
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Thank you. Rotation by X axis works correct now. But rotation by axis Y and Z is changed among themselves. Instance rotates by Y axis when I rotate by Z axis. And rotates by Z when I rotate by Y.
In the HDA that I attached earlier, when switching between attributes “unity_instance” and “instance”, rotation mismatch is noticeable.
In the HDA that I attached earlier, when switching between attributes “unity_instance” and “instance”, rotation mismatch is noticeable.
- seelan
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- vchernobai
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- seelan
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- vchernobai
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- vchernobai
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- seelan
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