Paper material in vellum
5065 5 3-
- p4vv37
- Member
- 18 posts
- Joined: Sept. 2019
- Offline
Hi
I'm trying to create a paper plane that lands on the ground or hits some object.
I thought that vellum and cloth would be the way to go, but effects are really bad.
Plane behaves like a cloth, do not keep shape on bending. I need something, that would keep shape in places where it was bent.
Using tetrahedral volume does not really help, as plane after landing does not keep shape (as in attachment)
How should I attempt to simulate such material?
Regards
I'm trying to create a paper plane that lands on the ground or hits some object.
I thought that vellum and cloth would be the way to go, but effects are really bad.
Plane behaves like a cloth, do not keep shape on bending. I need something, that would keep shape in places where it was bent.
Using tetrahedral volume does not really help, as plane after landing does not keep shape (as in attachment)
How should I attempt to simulate such material?
Regards
-
- jsmack
- Member
- 8127 posts
- Joined: Sept. 2011
- Offline
-
- tamte
- Member
- 9129 posts
- Joined: July 2007
- Offline
I don't find vellum any worse than bullet for such situations
low resolution of your plane geo, low mass, high bend stiffness and enough iterations/substeps should easily give you result you are after
EDIT: oh, and for keeping the shape after deformation you may want to use plasticity for bend constraints
low resolution of your plane geo, low mass, high bend stiffness and enough iterations/substeps should easily give you result you are after
EDIT: oh, and for keeping the shape after deformation you may want to use plasticity for bend constraints
Edited by tamte - Nov. 3, 2019 22:35:50
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
-
- vusta
- Member
- 555 posts
- Joined: Feb. 2017
- Offline
-
- vusta
- Member
- 555 posts
- Joined: Feb. 2017
- Offline
-
- p4vv37
- Member
- 18 posts
- Joined: Sept. 2019
- Offline
-
- Quick Links