World Orientation Issue & viewport Ambient Occlusion

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Hi, I changed the world axis orientation to Z up (default Y up) as I mainly work with apps that use this orientation (Maya, Substance,Unreal…), the problem is that for Houdini scenes that were been created with default Y up orientation, I have trouble getting them to suit the Z up orientation. How to solve the problem?

By the way how do I activate ambient occlusion in the viewport like in maya so you can get better sense of depth?
Edited by MasterHipoly - Oct. 30, 2019 10:08:59
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You can enable ambient occlusion from the high quality lighting button
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MasterHipoly
the problem is that for Houdini scenes that were been created with default Y up orientation, I have trouble getting them to suit the Z up orientation. How to solve the problem?

On a per object basis, if you mainly do modeling work then export at least, You can do your main work in Houdini's default Y orientation, then use a Matchaxis node downstream before exporting, for example. For Y to Z it would look like this:
Edited by Herve - Nov. 6, 2019 04:10:24

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-Pietro-
You can enable ambient occlusion from the high quality lighting button
Herve
MasterHipoly
the problem is that for Houdini scenes that were been created with default Y up orientation, I have trouble getting them to suit the Z up orientation. How to solve the problem?

On a per object basis, if you mainly do modeling work then export at least, You can do your main work in Houdini's default Y orientation, then use a Matchaxis node downstream before exporting, for example. For Y to Z it would look like this:


Thanks guys, you really help me
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