I've been working with Hair Character for a while now. I imported the character as bego file, then did the grouping the of skull cap for hair to groom.
Everything was ok, but when I start the simulation I ended up with the hair pointing up ?! I do not know why?!
When I import the character as an Agent from FBX. The simulation works perfectly!
I am attaching my hip file.
Hair is Pointing Up During Simulation ?!
1970 5 1- John31
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- John31
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- Werner Ziemerink
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- John31
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- Werner Ziemerink
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- John31
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That's awesome man! Thank you. I am not sure that there's an issue with the geo I imported maybe because something has to do with vellum cloth which I finished first.
Anyway, to get things together after simulation, I am planning to merge the blasted items, body and simulated hair together in one geo. I am open for suggestion is this regard.
Thank you again for your help appreciate your support
Anyway, to get things together after simulation, I am planning to merge the blasted items, body and simulated hair together in one geo. I am open for suggestion is this regard.
Thank you again for your help appreciate your support
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