Rendering HDRI dome for lighting

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Hi guys,

I'm curious if I can render a “dome map” which I can use for lithing with Environment light?

I want to create a city and would like to use models only around the camera, the buildings behind the “master buildings” should be on the dome light. So I would like to render only a map and than delete those buildings, and use only the buildings close to the camera.

How can I achieve that?


Thanks in advance
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Hide everything that is not supposed to go into the dome map, put a camera right in the middle, set its projection to Polar Panoramic (it's on the view tab), make the render resolution 2:1 (like 2048*1024), and render it.

Then you can use the result as an environment map on an envlight.
Martin Winkler
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