Transforms and LOPs
4633 14 1- eldiren
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Occasionally using LOPs I have issues using the transform LOP to move around things in the scene. I discovered 9 times out of 10 that if I drag the exact xform I want into Primitives I can usually get the object to move. It doesn't work on everything though, here I have a vellum grain sim that produces points in a SOPcreate. If I import that into LOPs I get a transform but no matter how much I move it the points don't change position. Since the majority of my scene is in LOPs I'd like to be be to move things around after the fact for layout.
- mrCatfish
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- mtucker
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- eldiren
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- eldiren
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- jsmack
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- mtucker
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- eldiren
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- eldiren
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- mtucker
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- eldiren
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- jsmack
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- mtucker
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That's very odd, especially the stretch from about 0:10 to 0:15, where it seems you are doing exactly the same thing I was doing, using the same (Houdini GL) render delegate. I am still unable to reproduce this problem. This is a real long shot, but could you try removing the Arnold render delegate and see if the problem persists, using _only_ Houdini GL in the viewport (not even Karma)? Thanks.
- eldiren
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No dice, with both Redshift and Arnold plugins and delegates turned off I still can't move points around. Again prims are fine, this only happens with pure point objects. I have no way of removing Karma that I know of, but Karma still works for movement without the other delegates. The fact that it doesn't work for me in Houdini GL is worrisome. If it was just the delegates I'd think it was a bug to take up with them.
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