Any chance I can replicate the behaviour of “glTF Hierarchy” or “Alembic Archive” obj op? I'm trying to make a custom node to resolve paths and dynamically build assets, these two operators are what I am after but I failed to find any parameter which can achieve that.
Unfortunately “Editable Nodes” in HDA type properties editior requires additional layer of subnetwork which doesn't suit my case.
Editable nodes is for assets that are locked and need a small portion unlocked. To be fully unlocked, uncheck “save contents as locked” in the save tab of asset type properties.