Polybevel - H18.0.348 - Houdini crashes at startup

   3723   9   2
User Avatar
Member
119 posts
Joined: Aug. 2018
Offline
I've installed the new production build H18.0.348 indie and with this simple scene Houdini 343 works but when I activate the Bevel node 348 crashes

Is there a way to use Polybevel 2 instead of Polybevel 3, I've tried opunhide with no success ? thx
Edited by dyts - Jan. 15, 2020 01:43:08

Attachments:
Capture d'écran 2020-01-15 07.13.12.png (321.6 KB)
bug.hiplc (176.6 KB)

- David
User Avatar
Member
171 posts
Joined: Oct. 2016
Offline
/ -> cd /obj/geo1
/obj/geo1 -> opadd -e polybevel
Edited by RyuKu - Jan. 15, 2020 02:07:37
User Avatar
Member
119 posts
Joined: Aug. 2018
Offline
ryuku
/ -> cd /obj/geo1
/obj/geo1 -> opadd -e polybevel
Thanks for your help
- David
User Avatar
Member
171 posts
Joined: Oct. 2016
Offline
If you'll want to make hidden nodes appear in Tab Menu
Edit > Preferences > Shelf Tools and Tab Menu > Show All Operators
Edited by RyuKu - Jan. 15, 2020 03:55:32
User Avatar
Member
119 posts
Joined: Aug. 2018
Offline
ryuku
If you'll want to make hidden nodes appear in Tab Menu
Edit > Preferences > Shelf Tools and Tab Menu > Show All Operators
ok thanks
- David
User Avatar
Member
210 posts
Joined: Dec. 2012
Offline
I believe this issue was also filed as a bug yesterday. I have a fix for it which should show up in the nightly builds by tomorrow. If you want a workaround, the cause of the crash is the constant zero uv values on your geometry that goes into the polybevel. The bug is in handling degenerate uv maps.
User Avatar
Member
119 posts
Joined: Aug. 2018
Offline
bardia
I believe this issue was also filed as a bug yesterday. I have a fix for it which should show up in the nightly builds by tomorrow. If you want a workaround, the cause of the crash is the constant zero uv values on your geometry that goes into the polybevel. The bug is in handling degenerate uv maps.
Great ! thanks !
- David
User Avatar
Member
119 posts
Joined: Aug. 2018
Offline
bardia
I believe this issue was also filed as a bug yesterday. I have a fix for it which should show up in the nightly builds by tomorrow. If you want a workaround, the cause of the crash is the constant zero uv values on your geometry that goes into the polybevel. The bug is in handling degenerate uv maps.
I think the bug is back, II've submitted the bug, in fact is I put and attribute delete, and delete uv it works
https://streamable.com/2tplz [streamable.com]
- David
User Avatar
Member
9 posts
Joined: March 2016
Offline
I'm currently dealing with this issue in 18.0.348. Have to stick with this build due to using Arnold Renderer. Sucks getting fatal errors while modeling.
User Avatar
Member
41 posts
Joined: Dec. 2019
Offline
dyts
ryuku
If you'll want to make hidden nodes appear in Tab Menu
Edit > Preferences > Shelf Tools and Tab Menu > Show All Operators
ok thanks

Thanks For This,Now I use Bevel Node Old In H18.5,No more crash
  • Quick Links