What does it do ?
Terrain
Layers
Roads
Place houses in villages
Place buildings in towns
Level the terrain under houses and buildings
Place Trees
Place Rocks
Hda for Unreal : TerrainV4.7.hdalc (See attachments at the bottom of this post)
Source for Houdini : LandscapeV4.7.hiplc (See attachments at the bottom of this post)
Terrain Auto-Material : https://gofile.io/?c=VterOq [gofile.io] // Copy it in /Content/HoudiniEngine using explorer ( should look like Content/HoudiniEngine/Lanscape_Material.uasset)
Texture Pack : ( allready in terrain auto-material .zip)https://gofile.io/?c=p6QokK [gofile.io]
My Discord: https://discord.gg/QkM4MF9 [discord.gg]
How to Use it ?
1 - Download Houdini [www.sidefx.com]
2 - Don't forget to check unreal on the install process [support.borndigital.co.jp]
3 - Import the hda in Unreal
4 - Drag n Drop the hda in the scene
5 - You should see the hda cooking
Parameters
Once you finished importing all the stuffs ( see quick tutorial in the next post ) you can start changing parameters.
- Try changing the offset parameter, it will offset the noise and basically you get a new terrain
Result
Once you happy with the terrain try changing the resolution to 127, 253, 505, 1009, 2017, 4033, 8129 ( currently there is a bug and the terrain is locked to 1009 )
Tips
- Disable this if you don't wan't to auto-cook each time you change a parameter, you will have to manually recook the asset ( select the terrain, right click, recook )
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