If I have some textures named like:
texture_1001.exr, texture_1002.exr, ...
Then the normal UDIM expansion
texture_%(UDIM)d.exr
works fine. However, if my textures are named like:texture_1001.v01.exr, texture_1002.v01.exr, ...
the textures fail to load using specification
texture_%(UDIM)d.v01.exr
. I'm sure there must be a way to properly escape the texture path so that it evaluates correctly, but I can't seem to find the magic combination. Any hints?