DaJuice
Here's how I usually do this sort of snapping.
Hello @DaJuice,
How to you call polyextrude and just keep the translate gizmo, I want that all the time instead dive into polyextrude option to enable global transform, then translate tool.
julcaDaJuice
Here's how I usually do this sort of snapping.
Hello @DaJuice,
How to you call polyextrude and just keep the translate gizmo, I want that all the time instead dive into polyextrude option to enable global transform, then translate tool.
DaJuicejulcaDaJuice
Here's how I usually do this sort of snapping.
Hello @DaJuice,
How to you call polyextrude and just keep the translate gizmo, I want that all the time instead dive into polyextrude option to enable global transform, then translate tool.
Hi julca, for any operator you can click on the little cog wheel at the top of the parameter window and Set Permanent Defaults. So set down an unwired PolyExtrude, change it to Global Transform and then set that as the new permanent default.
pickled
any modeler worth their salt would still not consider Houdini for modeling.
Fact.
Barrett MeekerThank you very much for this tip, it would be fantastic if it will have the “face area” option from the “normal” node.
For normals I think the best way is to probably let them auto-generate until toward the end. To do this you just don't assign any N attribute and then in the opengl display it will auto generate them and update as you model. You can set the cusp angle here as well.
Barrett Meeker
While I do miss XSI which was the best for modeling… I like Houdini about as well as I liked 3ds Max for direct modeling.
idk, maybe I'm not worth my salt though… some of my previous work