Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.
Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.
I need this to compute smoothed normals.
Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…
Thanks
fuse but keep uvs sample in place
10714 3 2- NNois
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- halfdan
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NNois
Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.
Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.
I need this to compute smoothed normals.
Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…
Does promoting the ‘uv’ attribute to vertex, prior to fuse, help?
Halfdan Ingvarsson
Senior Developer
Side Effects Software Inc
Senior Developer
Side Effects Software Inc
- NNois
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- dennisvolkerts
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