Hello. I'm working on a music video side project, and I wanted somewhere to share progress, so this seemed like a nice spot. Hoping to get it finished by the end of the year.
The idea is to stack progressively smaller creatures on top of each other, and then move the camera in such a way that it feels like you permanently descend down the stack. I got the basic system working already, and now I need some creature content to add to the system.
This gif uses a creature from my previous vid. I wrap the animation around a sphere, then timeshift each creature back the length of the loop. Then there's a bunch of scaling and blending to make all the geo loop to the same point at the start.
Lots to go. The setup is barely procedural yet, and I need to work on better controls for the camera.
Creatures on creatures heads forever
8608 11 1- rich_lord
- Member
- 20 posts
- Joined: June 2012
- Offline
- CYTE
- Member
- 709 posts
- Joined: Feb. 2017
- Offline
- rich_lord
- Member
- 20 posts
- Joined: June 2012
- Offline
- particula
- Member
- 11 posts
- Joined: May 2017
- Offline
- DarrinH
- Member
- 3 posts
- Joined: July 2007
- Offline
particula
That looks amazing, Rich! This sort of ever-zooming setup is really interesting.
I'd really appreciate a more in-depth explanation how you're approaching this.
Cheers!
The ever-zooming shot reminds me of the Honda “Endless Road” commercial [vimeo.com] by Glassworks.
Jordi Bares was the 3D Creative Director, using Houdini to previs the camera move - Honda Behind the scenes [www.youtube.com]
Darrin Hofmeyr
CG Supervisor
Blackginger
CG Supervisor
Blackginger
- rich_lord
- Member
- 20 posts
- Joined: June 2012
- Offline
- anon_user_89151269
- Member
- 1755 posts
- Joined: March 2014
- Offline
- rich_lord
- Member
- 20 posts
- Joined: June 2012
- Offline
- rich_lord
- Member
- 20 posts
- Joined: June 2012
- Offline
- rich_lord
- Member
- 20 posts
- Joined: June 2012
- Offline
- Siavash Tehrani
- Member
- 729 posts
- Joined: July 2005
- Offline
- rich_lord
- Member
- 20 posts
- Joined: June 2012
- Offline
Thank you! Its all Redshift. I found it pretty easy to use, fast and really stable for the most part.
I put a breakdown of the creature shading on twitter - https://twitter.com/rich_lord/status/1182433889165299712?s=20 [twitter.com]
I put a breakdown of the creature shading on twitter - https://twitter.com/rich_lord/status/1182433889165299712?s=20 [twitter.com]
Edited by rich_lord - Feb. 25, 2020 16:02:42
-
- Quick Links