hey all, houdini noob here.
i've got a character thats supposed to have feathers at various points on his body. However im unsure how I should approach actually creating them and then simulating them as he moves around.
I figured generating the entire feather would be too complex for my current understanding of houdini so I was planning on using premade feather meshes and populating specific areas of the character with them. then applying a cloth sim to them to make them move.
is that a good way to approach this? I'd appreciate any feedback!
thanks in advance!
any idea how to approach feathers?
1742 3 0- kobuld
- Member
- 4 posts
- Joined: May 2019
- Offline
- art3mis
- Member
- 350 posts
- Joined: June 2016
- Offline
There's a tool for that.
First result google search ‘houdini feathers’
https://vimeo.com/343960754 [vimeo.com]
Also check out
https://www.youtube.com/watch?v=ioSF9K3ytuo [www.youtube.com]
First result google search ‘houdini feathers’
https://vimeo.com/343960754 [vimeo.com]
Also check out
https://www.youtube.com/watch?v=ioSF9K3ytuo [www.youtube.com]
- kobuld
- Member
- 4 posts
- Joined: May 2019
- Offline
- trzanko
- Member
- 23 posts
- Joined: Oct. 2015
- Offline
Hi Kobuld,
Please see the following thread for a discount code.
https://www.sidefx.com/forum/topic/71521/
[www.sidefx.com]
Best,
Tighe
Please see the following thread for a discount code.
https://www.sidefx.com/forum/topic/71521/
[www.sidefx.com]
Best,
Tighe
Tighe Rzankowski
trzankofx@gmail.com
trzankofx@gmail.com
-
- Quick Links