I am almost ashamed to ask this but I cannot seem to find how to override display options in houdini.
Basically I want to display a few object as wireframe in the viewport.
This is , a very common task in any other 3D apps I worked with but I cannot seem to find a way to do it.
overriding display option (wireframe)
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- Nicolas Heluani
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- tony_a
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- Nicolas Heluani
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- Nicolas Heluani
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To whom it may help apparently I overlooked that you can effectively override display options for specific elements and selection on a scene under the display option marker tab There you can set display options for Scene Geometry, selected Scene geometry, current model geometry, etc. Is not the same but it works for my objective.
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- dansidi
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Nicolas Heluani
To whom it may help apparently I overlooked that you can effectively override display options for specific elements and selection on a scene under the display option marker tab There you can set display options for Scene Geometry, selected Scene geometry, current model geometry, etc. Is not the same but it works for my objective.
Hi Nic,
Where can I find that display option marker tab thing?
Thanks!
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- Nicolas Heluani
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dansidiThis was so long ago I think I was refering to the marker tab on the display options of the viewport (pressing d on a viewport) the options there were of help to me.Nicolas Heluani
To whom it may help apparently I overlooked that you can effectively override display options for specific elements and selection on a scene under the display option marker tab There you can set display options for Scene Geometry, selected Scene geometry, current model geometry, etc. Is not the same but it works for my objective.
Hi Nic,
Where can I find that display option marker tab thing?
Thanks!
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- Luke Letellier
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- jsmack
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- julca
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- jsmack
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You mean to override the display mode for a specific mesh when the pane's display mode is wireframe? That you cannot do because the the wireframe mode draws the geometry differently, there would be no way to render specific elements shaded. Only in a full-draw shaded mode can some elements be forced as wireframes, (or converted geometrically to open lines.)
Edited by jsmack - Dec. 18, 2018 04:31:01
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- julca
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- papsphilip
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- malexander
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They're documented in model/attributes, under Viewport display attributes. There are four:
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
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- jsmack
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twod
They're documented in model/attributes, under Viewport display attributes. There are four:
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
The first tab of the visualize sop can set some or all of these too, for more of a ‘user-friendly’ method.
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- julca
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twod
They're documented in model/attributes, under Viewport display attributes. There are four:
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
That's fantastic !!!

The ability to set some shaded (and textured !!) mesh while other are wireframe are super méga usefull !
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