Please make my curve stiff *cries in vellum* (with video)

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Hi All,

see my whiskers video.



You cannot make curves with a lot of samples stiff (or at least i don't know how to). But as soon as you have less points it starts to react the way you expect. This workaround is not ideal for characters with hair that needs the resolution.

Let me know what you guys think could be the solution here

also in a side note, 1 billion stiffness on default and 0.1 bend stiffness on default is very confusing to a core user who has no grains experience.

here is my scene H17

Thank you!

G

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whiskers_test_01.hip (452.9 KB)

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higher resolution needs higher amount of constraint iterations in order to converge so either increase your constraint iterations or substeps

also decrease the mass as mass is per point and more points make whiskers heavier
Tomas Slancik
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tamte
higher resolution needs higher amount of constraint iterations in order to converge so either increase your constraint iterations or substeps

also decrease the mass as mass is per point and more points make whiskers heavier

Thank you for the information . You have made my curves stiff with the constraint iterations tip
Edited by Goddy McRoodt - Nov. 12, 2018 03:00:14
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Link to song please :p
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Heileif
Link to song please :p

No problem !

Vulta - engraved on metal

https://youtu.be/7FHPJ95xYCs [youtu.be]
Director at polycat studio
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https://www.sidefx.com/forum/topic/72665/ [www.sidefx.com]
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Goddy McRoodt
Heileif
Link to song please :p

No problem !

Vulta - engraved on metal

https://youtu.be/7FHPJ95xYCs [youtu.be]

Thank you!
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vusta
https://www.sidefx.com/forum/topic/72665/ [www.sidefx.com]

Nice!
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