Converting textures to ACEScg

   13711   5   4
User Avatar
Member
19 posts
Joined: Aug. 2014
Offline
Hello,
I'm trying to set up ACES workflow properly.
I have OCIO env variable set up, the render view is in ACES.
However from what I understood the textures have to preconverted to ACEScg lut too, to prevent unwated oversaturation.(source [cgrenderdna.blogspot.com])

Because I'm using Renderman I cannot use OCIO Color Transform VOP node like I would in Mantra, but I have to preconvert the textures.
I can do that in NUKE or Affinity Photo but that's not really convenient for updaing lots of textures all the time.

Some command line tool woul be the best, but i found nothing on OCIO in iconvert documentation.

Anyone knows a way how to do this?

Thanks a lot!
User Avatar
Member
19 posts
Joined: Aug. 2014
Offline
Solved it! For anyone who might have the same problem:

VOP COP2 filter can do the job.



For sRGB images either linearize in the file node or use Utility-sRGB-Texture as “from space” in the ocio_transform. (not sure which one is better)

Now just need to automate it a bit with python..
Edited by kubo-von - Feb. 27, 2019 10:00:26

Attachments:
Capture.JPG (68.6 KB)
Capture1.JPG (27.3 KB)

User Avatar
Member
39 posts
Joined: Nov. 2018
Offline
Thanks for the post, I had the same issue in one of my projects, the only thing to watch out is that Utility-Linear-sRGB is the preset for Linear images, if you use texture in 8bit or 16 bit, you will need use preset Utility-sRGB-Texture

source https://cgrenderdna.blogspot.com/2018/06/how-to-use-acescg-in-arnold-for-houdini.html [cgrenderdna.blogspot.com]
Edited by RiccardoT - May 23, 2019 18:13:57
User Avatar
Member
15 posts
Joined: March 2017
Offline
Hello,
thanks for this post,
i've made my testings on my side,

In the case of an 8 bit srgb image file
in the file node in cop check linearise non linear images,
this will make your 8bit a 16bit / then do a vopcop2filter
> Utility - Linear - sRGB conversion to ACES - ACEScg : just as previously mentioned.

If you don't linearise what happens is that your 8bit stays 8bit,
so for example if you try to put a gamma correct node after the conversion,
colors will be clamped and saturation will touch the sky > not be relevant anymore.
(That's what may happen if an intense light is close to this texture).

If you don't want to linearise, put your file node then a convert node
to convert 16 bit then apply the conversion to acescg as previously mentioned.
( Or make your own by down “fstopping” + up ‘fstopping" the duplicated file manually
and then do a fusion hdr in photoshop, that may help to fake the 16-32 bit look
with an 8bit file but that’s out of topic).

Hope it helps,
++
User Avatar
Member
62 posts
Joined: April 2018
Offline
kubo-von
Some command line tool woul be the best

There is ocioconvertfrom the OpenColorIO package:

ocioconvert -- apply colorspace transform to an image

usage: ocioconvert [options] inputimage inputcolorspace outputimage outputcolorspace

[...]

For example:

$ ocioconvert diffuse.tif srgb_texture diffuse.exr acescg
User Avatar
Member
2 posts
Joined: March 2014
Offline
pabcou
kubo-von
Some command line tool woul be the best

$ ocioconvert diffuse.tif srgb_texture diffuse.exr acescg

Can you explain a little more, its an advanced topic, but i want to learn how to use the command line to convert to accescg. Thanks
  • Quick Links