Hi
I setting the heightfield size 1024*1024. I will got size 1026*1026 in unity. But when I cooked(TopNetwork), The size will change to 1024*1024. How to use the final size result(1024) to round trip between engines?
Thanks!
Heightfield conversion
2251 4 0- Dean_Lv
- Member
- 17 posts
- Joined: Dec. 2019
- Offline
- seelan
- Member
- 571 posts
- Joined: May 2017
- Offline
- Dean_Lv
- Member
- 17 posts
- Joined: Dec. 2019
- Offline
- seelan
- Member
- 571 posts
- Joined: May 2017
- Offline
- Dean_Lv
- Member
- 17 posts
- Joined: Dec. 2019
- Offline
Hi,
This is bgeo file. I think we load the bgeo file generated by PDG Asset Link ,In unity the size should be power of 2 + grid spacing.
If the size doesn't change. They won't be able to round trip between the engines.
So the PDG asset link generates the final file also satisfies the rules of corner sampling?
In addition, I export output geo and load geo file in unity, Each round trip to unity and disk. The size of the terrain will be subtracted by 2.(1026 1024 1022 1020…).Is this normal?
Thanks for your patient reply
have good day!
This is bgeo file. I think we load the bgeo file generated by PDG Asset Link ,In unity the size should be power of 2 + grid spacing.
If the size doesn't change. They won't be able to round trip between the engines.
So the PDG asset link generates the final file also satisfies the rules of corner sampling?
In addition, I export output geo and load geo file in unity, Each round trip to unity and disk. The size of the terrain will be subtracted by 2.(1026 1024 1022 1020…).Is this normal?
Thanks for your patient reply
have good day!
-
- Quick Links